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AI Produces Shape-Morphing Materials in Minutes

Physics, computation, and 3D printing harnessed to autonomously produce materials that change shape on demand

This video illustrates the 3D printing process used to fabricate designed materials. The team created a system that automatically designs and fabricates materials to change shape in programmed ways under multiple triggers. This approach is generalizable, extending to other manufacturing methods and responsive materials.
This video illustrates the 3D printing process used to fabricate designed materials. The team created a system that automatically designs and fabricates materials to change shape in programmed ways under multiple triggers. This approach is generalizable, extending to other manufacturing methods and responsive materials.

The Problem

Responsive materials that morph and adapt like biological systems are non-trivial to design and manufacture.

Our Idea

Researchers developed a co-design framework that unites AI, physics, and 3D printing into an end-to-end pipeline to autonomously create materials that change shape in response to multiple stimuli.

Why It Matters

This approach enables faster, more versatile, and adaptive materials with potential applications in robotics, medical devices, and other technologies that need to respond to changing conditions.

Our Team

Professor Wei Chen, Professor Ryan Truby, former postdoctoral scholar Liwei Wang, PhD candidate Alex Evenchik, Jared Yang (’25)

Animals, plants, and even viruses change their shape to adapt to their environments. This is not a trait shared by most engineered materials, which are fixed in form and function. 

Recent work by Professors Wei Chen and Ryan Truby could help bridge that gap by developing materials that can reshape themselves in response to external factors, acting as if they have the built-in intelligence of living organisms, just like flowers and other living creatures.

A team led by Chen and Truby developed an AI-driven design and 3D-printing method that can autonomously create material systems capable of changing shape when exposed to stimuli like heat or light. This new materials engineering framework doesn’t just design the structure of materials—it also figures out the best material (stimuli) distribution and the printing process parameters necessary to achieve a desired shape in response to environmental cues, all without human input.

This new approach to engineering shape-morphing, stimuli-responsive materials integrates generalized topology optimization with hybrid data-physics differentiable simulations, two computational techniques that enable efficient design of complex systems. The approach accelerates high-dimensional design exploration and unlocks the full potential of advanced manufacturing. The system also quickly adapts to changing design requirements, rapidly producing new designs in just minutes. 

Wei Chen, Ryan Truby

For a desired shape-morphing task, the team’s method automatically designs the materials and structure in just one minute, complete with all instructions for how they should be 3D printed. Fittingly, the produced designs have structures and shape-changing behaviors that often resemble biological systems, patterns that emerge naturally from the optimization process. This suggests the method not only improves performance but also uncovers new design principles that mirror nature.

Chen is the Wilson-Cook Professor in Engineering Design and professor and chair of the Department of Mechanical Engineering at the McCormick School of Engineering. Truby is the June and Donald Brewer Junior Professor of Materials Science and Engineering and Mechanical Engineering at McCormick. They presented their findings in the paper “Autonomous Co-Design and Fabrication of Multi-Stimuli Responsive Material Systems,” published Sept. 12 in the journal Science Advances. Liwei Wang, a former postdoctoral scholar in the Integrated DEsign Automation (IDEAL) Laboratory and now assistant professor at Carnegie Mellon University, and PhD candidate Alex Evenchik of the Robotic Matter Lab, are the study’s lead authors.

“By combining AI, physics, and digital manufacturing, we’ve created a powerful tool for developing adaptive materials that could be used in medical devices, robotics, and other technologies that need to respond to changing environments or functional needs,” Chen said. “It’s a step toward smarter, more versatile materials that can do things traditional systems simply can’t.” 

Recent advances allow materials to respond to multiple stimuli, but current design methods are limited to single responses and rely heavily on trial-and-error or expert intuition, restricting creativity and performance. Designing and manufacturing multi-responsive materials remains a significant challenge.

The team overcomes this by creating a system that automatically designs and fabricates materials to change shape in programmed ways under multiple triggers. This approach is generalizable, extending to other manufacturing methods and responsive materials.

“This breakthrough helps close the gap between what stimuli-responsive materials we can design and how we actually build and manufacture them for practical engineering applications,” Truby said.

This GIF shows the circle-to-ellipse transition across cycles of thermal actuation.
This GIF shows the circle-to-ellipse transition across cycles of thermal actuation.
Displayed here is a comparison of simulation (left), experiment with manufacturing instructions (center), and experiment without instructions (right). With instructions, the material morphs from circle to ellipse as designed; without them, it fails.
Displayed here is a comparison of simulation (left), experiment with manufacturing instructions (center), and experiment without instructions (right). With instructions, the material morphs from circle to ellipse as designed; without them, it fails.

Working alongside Wang’s computational efforts, Evenchik developed new inks and 3D printing processes to fabricate stimuli-responsive materials called liquid crystal elastomers, building on prior work from Truby’s lab on designing and 3D printing responsive and multifunctional materials.

“Next steps include linking shape changes to specific applications. Can we leverage this system to design new, unintuitive ways to create artificial muscles, mechanical computers, or drug delivery devices? Now that we’ve demonstrated our approach works, I hope we can begin to apply it to address key societal challenges that traditional engineering materials can’t solve,” Evenchik said.

“We also see a synergy between nature and AI, where AI optimizes materials like evolution, and materials act like computer programs. We’re excited to study this synergy from both directions—for example, comparing the network topologies that emerged in design with those found in nature,” said Wang, who is continuing this research after becoming a faculty member at Carnegie Mellon University in August 2024. “These directions will help deepen our understanding of programmable materials and expand their practical impact.”

This research is part of the Chen-led US National Science Foundation-sponsored Boosting Research Ideas for Transformative and Equitable Advances in Engineering (BRITE) Fellow project “AI-Enabled Discovery and Design of Programmable Material Systems.” The overarching goal of this project is to co-design architecture, stimuli, and materials for programmable material systems. It is also partially supported by the Northwestern University Materials Research Science and Engineering Center (NU-MRSEC) and the Office of Naval Research.